(Click here Part I)
Previously, we described the fundamentals of a Cocos2D game (or in this case, 'show') and explained how everything is set up. Let's describe the game, now.
If you came here directly, Part I is here.
The image on the left is the splash screen that I use for the game. I replaced the default Default.png cocos2d image with this one. You will notice Grossini has a nice 3D effect here. That's just a simple Bevel effect on a layer. You can do this in GIMP, Photoshop or many other editors. The source for this classy looking Grossini image (well, just the regular image with a stick drawn on the right is here)